The creative capacity of students pursuing the BFA degree leads them to express themselves visually.
Each student gets the experience of running her or his own game studio in collaboration with classmates.
Students deliver a working digital game at the end of the semester. Industry standards such as Agile, Scrum, Confluence, and JIRA expose students to state-of-the-art production methods and enable teams to deliver software efficiently. Students take increasingly advanced Bfa thesis project of this course in the course of their degree so they will acquire more sophisticated skills each successive semester.
At the end of the degree they will have a portfolio of working software projects. Introduction to Game Analysis The focus of this course is the study and deconstruction of video games. Student learn how to break any game down into Formal Elements, Dramatic Elements, and Dynamic Elements and become versed in the language of Playcentric Design.
Students are exposed to the video game canon via study of both seminal games as well as contemporary masterpieces. Deliverables are game deconstruction presentations suitable for a student portfolio.
Students work in teams to build their working digital game and receive individualized tutelage and direct coding support from their instructor.
Students learn that they can produce working software—even with beginner skills in a short time. They sharpen their skills by practicing this process multiple times in the degree.
Playcentric Design This course provides a foundation of knowledge for understanding games as playable systems.
Students learn the language of Playcentric Design and practice the craft of prototyping, playtesting, and iteration in an environment independent of computers. This is to provide the student with hard skills that can be used throughout a career in games—transcendent of changing technologies.
And learn how the three interrelate. These timeless skills can be applied to all game types present and future. All students gain extensive experience critiquing and analyzing games via formal playtests with fellow students.
At the end of the course each student will have a portfolio of paper game prototypes. Students learn how to optimize the Maya interface for enhanced productivity.
They are introduced to polygon tools and taught polygonal modeling in a hands-on environment. Students gain practical understanding of polygonal modeling for organic characters, and hard surface models. Students will also learn the basics of UV mapping, nurbs modeling, texturing and three-point lighting using D-map and raytrace shadows.
Systems Literacy This course builds upon the foundations established in the Playcentric Design course, and focuses on advanced study of system design and play mechanics.Safete Kacaj, BFA Thesis - "The Kinisi Center" is a therapeutic healthcare facility for those with "invisible" illnesses.
Design and BFA THESIS Wednesday, March 30, I found this critique very informative and helpful for my thesis project. As I'm still in the progress of shaping my thesis project, I am very open to all the suggestions from my peers.
Those that most interested me in the critique concerned irony and being able to push it further to give the. MSU seniors present ‘Contact F BFA Photography Thesis Exhibition’ “I chose to develop this concept for my thesis project because I have always been intrigued by people and memory.
I saw this as a way to merge the two things that interest me most about photography into one body of work.”. We are the BFA graduating class of FSU's College of Motion Picture Arts and we're about to create our Thesis Films. We are beyond excited to begin this process and create a platform to show our creative capabilities when we head out into the industry.
Once you have completed your thesis project, all students take part in a public screening of MFA works for the year.
This is the last MFA requirement and a celebration of student achievements. You have a BFA in Film/TV/Media Production and/or some professional production experience. Perhaps you’ve been teaching film studies or production.
BFA General Education. The second year in residence is dedicated to developing and realizing a major thesis project that contributes to—and challenges—the graphic design community at large. In each of the two years, graduate students deepen and refine their work through a set of required and elective courses covering subjects such as.